Lord Of Arcana Ulus-10479 Iso Download

Posted on  by 

ROM Download for PSP Lord of Arcana ISO. Lord of Arcana USA PSP PSP ISO Download l PSP ROMs, PSP CSO, PSX eboot. 9 Jul 2012 _S ULUS-10479 _G Lord of Arcana [USA] _C0 Inf HP _L. Free Download Lord of Arcana PSP GAME ISO. Lord of Arcana sebuah game aksi yang dirilis oleh Square Enix, beberapa karakter dari game rilisan Square Enix juga ikut hadir disini. Lord of Arcana memiliki gameplay seperti Monster Hunter, God Eater, dan Phantasy Star, di game ini juga ada beberapa mini games.

Thread Rating:
  • 1 Votes - 5 Average
Lord of Arcana
Lord Of Arcana Ulus-10479 Iso Download
01-15-2013, 10:47 PM (This post was last modified: 04-17-2013 11:51 AM by sfageas.)
Lord of Arcana
DiscID: ULUS10479
ImageID: 2522
Version: v0.5-253-gbff569a (64-bit, Jan 15)
OS: Windows (64-bit)
Notes: looping loading screen.
39:16:402 EmuThread.cpp:65 I[BOOT]: Starting up hardware.
39:16:402 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 000000000B2C0000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
39:16:415 Loaders.cpp:89 I[LOAD]: Identifying file...
39:16:423 FileSystemsISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
39:16:431 PSPLoaders.cpp:80 I[LOAD]: ULUS10479 : Lord of Arcana
39:16:433 PSPLoaders.cpp:109 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
39:16:433 HLEsceKernelMemory.cpp:143 I[HLE]: Kernel and user memory pools initialized
39:16:433 HLEsceIo.cpp:167 I[HLE]: Starting up I/O...
39:16:433 FileUtil.cpp:209 I[COMMON]: CreateFullPath: path S:PPSSPPMemStick
39:16:433 FileUtil.cpp:213 I[COMMON]: CreateFullPath: path exists S:PPSSPPMemStick
39:16:433 FileUtil.cpp:209 I[COMMON]: CreateFullPath: path S:PPSSPPFlash
39:16:434 FileUtil.cpp:213 I[COMMON]: CreateFullPath: path exists S:PPSSPPFlash
39:16:434 FileUtil.cpp:209 I[COMMON]: CreateFullPath: path S:PPSSPPMemStickPSPPPSSPP_STATE
39:16:434 FileUtil.cpp:213 I[COMMON]: CreateFullPath: path exists S:PPSSPPMemStickPSPPPSSPP_STATE
39:16:435 UtilPPGeDraw.cpp:113 E[HLE]: PPGe init failed - no atlas texture. PPGe stuff will not be drawn.
39:16:435 HLEsceKernel.cpp:114 I[HLE]: Kernel initialized.
39:16:481 HLEsceKernelModule.cpp:258 I[HLE]: Decrypting ~PSP file
39:16:529 S:devppssppcorehle../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0000000010B30040
39:16:530 UtilBlockAllocator.cpp:264 I[HLE]: -----------
39:16:530 UtilBlockAllocator.cpp:268 I[HLE]: Block: 08800000 - 08bbee00 size 003bee00 taken=1 tag=ELF
39:16:530 UtilBlockAllocator.cpp:268 I[HLE]: Block: 08bbee00 - 0a000000 size 01441200 taken=0 tag=(untitled)
39:16:531 ELFElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
39:16:531 HLEsceKernelModule.cpp:387 I[LOAD]: Module SQEX01: 00000000 08af0d84 08af0d9c
39:16:531 HLEHLE.cpp:203 I[HLE]: Syscall (sceNetAdhocDiscover,52de1b97) unresolved, storing for later resolving
39:16:532 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:532 HLEHLE.cpp:203 I[HLE]: Syscall (sceNetAdhocDiscover,941b3877) unresolved, storing for later resolving
39:16:532 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:532 HLEHLE.cpp:203 I[HLE]: Syscall (sceNetAdhocDiscover,944ddbc6) unresolved, storing for later resolving
39:16:533 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:533 HLEHLE.cpp:203 I[HLE]: Syscall (sceNetAdhocDiscover,a2246614) unresolved, storing for later resolving
39:16:533 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:534 HLEHLE.cpp:203 I[HLE]: Syscall (sceCcc,8406f469) unresolved, storing for later resolving
39:16:534 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:534 HLEHLE.cpp:203 I[HLE]: Syscall (sceCcc,92c05851) unresolved, storing for later resolving
39:16:534 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:535 HLEHLE.cpp:203 I[HLE]: Syscall (sceCcc,c6a8bee2) unresolved, storing for later resolving
39:16:535 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:535 HLEHLE.cpp:203 I[HLE]: Syscall (scePspNpDrm_user,08d98894) unresolved, storing for later resolving
39:16:536 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:536 HLEHLE.cpp:203 I[HLE]: Syscall (scePspNpDrm_user,219ef5cc) unresolved, storing for later resolving
39:16:536 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:536 HLEHLE.cpp:203 I[HLE]: Syscall (scePspNpDrm_user,a1336091) unresolved, storing for later resolving
39:16:537 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:537 HLEHLE.cpp:203 I[HLE]: Syscall (scesupGameAcc,0d84def0) unresolved, storing for later resolving
39:16:538 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:538 HLEHLE.cpp:203 I[HLE]: Syscall (scesupGameAcc,16ae21b9) unresolved, storing for later resolving
39:16:539 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:539 HLEHLE.cpp:203 I[HLE]: Syscall (scesupGameAcc,3daa24c8) unresolved, storing for later resolving
39:16:539 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:540 HLEHLE.cpp:203 I[HLE]: Syscall (scesupGameAcc,8a43bda0) unresolved, storing for later resolving
39:16:540 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:540 HLEHLE.cpp:203 I[HLE]: Syscall (scesupGameAcc,dd42a06c) unresolved, storing for later resolving
39:16:541 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:541 HLEHLE.cpp:203 I[HLE]: Syscall (scesupGameAcc,e3c2cd63) unresolved, storing for later resolving
39:16:541 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:541 HLEHLE.cpp:203 I[HLE]: Syscall (scesupGameAcc,f8824ecc) unresolved, storing for later resolving
39:16:542 HLEHLE.cpp:170 E[HLE]: Unknown module (invalid syscall)!
39:16:542 HLEsceKernelModule.cpp:476 I[HLE]: Exporting ent 0 named SQEX01, 2 funcs, 4 vars, resident 08af12c8
39:16:543 HLEsceKernelModule.cpp:694 I[LOAD]: Module entry: 08a17d5c
39:16:543 EmuThread.cpp:91 I[BOOT]: Done.
39:16:567 HLEsceKernelThread.cpp:1373 I[HLE]: 276 = sceKernelCreateThread(name='user_main', entry=08a17e70, prio=20, stacksize=4096)
39:16:567 HLEsceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
39:16:568 UtilBlockAllocator.cpp:264 I[HLE]: -----------
39:16:568 UtilBlockAllocator.cpp:268 I[HLE]: Block: 08800000 - 08bbee00 size 003bee00 taken=1 tag=ELF
39:16:568 UtilBlockAllocator.cpp:268 I[HLE]: Block: 08bbee00 - 09f14e00 size 01356000 taken=1 tag=PMB
39:16:569 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09f14e00 - 09ffec00 size 000e9e00 taken=0 tag=(untitled)
39:16:569 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09ffec00 - 09fffc00 size 00001000 taken=1 tag=stack/user_main
39:16:569 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09fffc00 - 0a000000 size 00000400 taken=1 tag=stack/root
39:16:590 HLEsceKernelThread.cpp:1373 I[HLE]: 285 = sceKernelCreateThread(name='AppMainThread', entry=08a3806c, prio=13, stacksize=65536)
39:16:590 HLEsceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=285, argSize=4, argPtr= 09fff5e0 )
39:17:354 HLEsceSas.cpp:68 I[HLE]: 0=sceSasInit(08bbdf40, grainSize=512, maxVoices=32, 0, 44100)
39:17:354 HLEsceAtrac.cpp:304 E[HLE]: UNIMPL sceAtracReinit(..)
39:17:360 HLEsceKernelThread.cpp:1373 I[HLE]: 289 = sceKernelCreateThread(name='AUDIO MIXER THREAD', entry=08a7a8e4, prio=10, stacksize=32768)
39:17:360 HLEsceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=289, argSize=0, argPtr= 00000000 )
39:17:362 HLEsceKernelThread.cpp:1373 I[HLE]: 349 = sceKernelCreateThread(name='CDevSd StreamHandler', entry=08aa9d10, prio=20, stacksize=65536)
39:17:362 HLEsceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=349, argSize=4, argPtr= 09ffe6a0 )
39:17:363 HLEsceKernelThread.cpp:1373 I[HLE]: 357 = sceKernelCreateThread(name='CDevSd VSYNCHandler', entry=08aa9d10, prio=20, stacksize=65536)
39:17:363 HLEsceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=357, argSize=4, argPtr= 09ffe8b0 )
39:17:364 HLEsceKernelThread.cpp:1373 I[HLE]: 358 = sceKernelCreateThread(name='CDevSd MSECHandler', entry=08aa9d10, prio=20, stacksize=65536)
39:17:364 HLEsceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=358, argSize=4, argPtr= 09ffe8b0 )
39:17:364 HLEsceKernelThread.cpp:1373 I[HLE]: 359 = sceKernelCreateThread(name='ModuleLoadThread', entry=08a3806c, prio=2c, stacksize=2048)
39:17:365 HLEsceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=359, argSize=4, argPtr= 09ffe960 )
39:18:170 HLE__sceAudio.cpp:184 E[HLE]: channel 0 buffer underrun at 12 of 60
39:19:237 HLEsceKernelThread.cpp:1373 I[HLE]: 362 = sceKernelCreateThread(name='RegLoadThread', entry=08a3806c, prio=2d, stacksize=6144)
39:19:237 HLEsceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=362, argSize=4, argPtr= 09ffe940 )
39:19:239 GLESDisplayListInterpreter.cpp:402 I[HLE]: Creating FBO for 00000000 : 480 x 272
39:19:251 HLEscePower.cpp:217 I[HLE]: scePowerSetClockFrequency(222,222,111)
39:19:267 HLEsceKernelThread.cpp:1476 I[HLE]: __KernelReturnFromThread : root
39:19:281 HLEsceKernelModule.cpp:252 I[HLE]: ~SCE module, skipping header
39:19:281 HLEsceKernelModule.cpp:258 I[HLE]: Decrypting ~PSP file
39:19:281 ELFPrxDecrypter.cpp:304 I[HLE]: Missing key 5B, cannot decrypt module
39:19:282 HLEsceKernelModule.cpp:799 I[HLE]: 368=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/UPDATA/MODULE/LIBFONT.PRX,flag=00000000,00000014,000
00002,00000002,position = 00000000)
39:19:282 HLEsceKernelModule.cpp:829 I[HLE]: sceKernelStartModule(368,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable mo
dule)
39:19:282 s:devppssppcorehle../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 000000000DE177E0
39:19:283 UtilBlockAllocator.cpp:264 I[HLE]: -----------
39:19:283 UtilBlockAllocator.cpp:268 I[HLE]: Block: 08800000 - 08bbee00 size 003bee00 taken=1 tag=ELF
39:19:283 UtilBlockAllocator.cpp:268 I[HLE]: Block: 08bbee00 - 09f14e00 size 01356000 taken=1 tag=PMB
39:19:284 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09f14e00 - 09f18e00 size 00004000 taken=1 tag=ELF
39:19:284 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09f18e00 - 09fb4c00 size 0009be00 taken=0 tag=(untitled)
39:19:284 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09fb4c00 - 09fb6400 size 00001800 taken=1 tag=stack/RegLoadThread
39:19:285 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09fb6400 - 09fb6c00 size 00000800 taken=1 tag=stack/ModuleLoadThread
39:19:285 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09fb6c00 - 09fc6c00 size 00010000 taken=1 tag=stack/CDevSd MSECHandler
39:19:285 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09fc6c00 - 09fd6c00 size 00010000 taken=1 tag=stack/CDevSd VSYNCHandler
39:19:285 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09fd6c00 - 09fe6c00 size 00010000 taken=1 tag=stack/CDevSd StreamHandler
39:19:286 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09fe6c00 - 09feec00 size 00008000 taken=1 tag=stack/AUDIO MIXER THREAD
39:19:286 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09feec00 - 09ffec00 size 00010000 taken=1 tag=stack/AppMainThread
39:19:286 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09ffec00 - 09fffc00 size 00001000 taken=1 tag=stack/user_main
39:19:287 UtilBlockAllocator.cpp:268 I[HLE]: Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
39:19:287 ELFElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
39:19:302 HLEsceKernelModule.cpp:387 I[LOAD]: Module scesupGameAcc_library: 09f1ffc0 09f17c64 09f17c8c
39:19:302 HLEsceKernelModule.cpp:476 I[HLE]: Exporting ent 0 named scesupGameAcc_library, 0 funcs, 2 vars, resident 09f17d48
39:19:302 HLEsceKernelModule.cpp:476 I[HLE]: Exporting ent 1 named scesupGameAcc, 10 funcs, 0 vars, resident 09f17d68
39:19:303 HLEHLE.cpp:224 I[HLE]: Resolving scesupGameAcc/0d84def0
39:19:303 HLEHLE.cpp:224 I[HLE]: Resolving scesupGameAcc/16ae21b9
39:19:303 HLEHLE.cpp:224 I[HLE]: Resolving scesupGameAcc/3daa24c8
39:19:303 HLEHLE.cpp:224 I[HLE]: Resolving scesupGameAcc/8a43bda0
39:19:304 HLEHLE.cpp:224 I[HLE]: Resolving scesupGameAcc/dd42a06c
39:19:304 HLEHLE.cpp:224 I[HLE]: Resolving scesupGameAcc/e3c2cd63
39:19:304 HLEHLE.cpp:224 I[HLE]: Resolving scesupGameAcc/f8824ecc
39:19:305 HLEsceKernelModule.cpp:799 I[HLE]: 369=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/UPDATA/MODULE/LIBSUPGAMEACC.PRX,flag=00000000,000000
14,00000002,00000002,position = 00000000)
39:19:305 HLEsceKernelModule.cpp:832 E[HLE]: UNIMPL sceKernelStartModule(369,asize=00000000,aptr=00000000,retptr=00000000,00000000)
39:19:306 FileSystemsISOFileSystem.cpp:346 I[FileSys]: Got a raw sector open: /sce_lbn0xE100_size0x85000, sector 0000e100, size 00085000
39:19:331 FileSystemsISOFileSystem.cpp:346 I[FileSys]: Got a raw sector open: /sce_lbn0xFAE1_size0x3000, sector 0000fae1, size 00003000
39:19:375 FileSystemsISOFileSystem.cpp:346 I[FileSys]: Got a raw sector open: /sce_lbn0x13026_size0x15000, sector 00013026, size 00015000
39:19:588 GLESDisplayListInterpreter.cpp:402 I[HLE]: Creating FBO for 00044000 : 480 x 272

Attached File(s)Thumbnail(s)
03-03-2013, 06:23 PM (This post was last modified: 03-03-2013 06:32 PM by ket_kul.)
RE: [v0.6-906-g650c02c] Lord of Arcana
Working great at 60 FPS constantly at v0.6-906-g650c02c
Crashed after 1st unlocking seal. Will try different setting later, but this should moved to playable
Edit :
It was working on the first time I try the game
OK now its constantly force closed when opening.
I dont know why the first time its running great but now its not working at all
Post: #3
RE: [v0.5] Lord of Arcana
May be savedata. Some games crash if you do or don't have savedata present.
-[Unknown]
03-04-2013, 09:56 AM (This post was last modified: 03-04-2013 09:59 AM by ket_kul.)
RE: [v0.5] Lord of Arcana
now it's working great in PC, but I can't make it work in android.
EDIT:
I think the savestate is really the problem, because trying to load it the second time and it's totally not working...

Attached File(s)Thumbnail(s)
------
My Devices :
• Sony Xperia Z1, 2.2GHz QuadCore, Snapdragon 800, Adreno 330
• DG41RQ, Core2Duo, 4GB Ram, Nvidia 9500GT 1GB
-------
03-10-2013, 07:15 AM (This post was last modified: 03-10-2013 02:47 PM by livisor.)
Lord of Arcana
lord of arcana
genre: action RPG
platform: android (galaxy s2)
I've ran this on every build from 1057 til the most recent, and the game runs INCREDIBLY smooth with normal settings
game is playable until the prologue. after you enter the second room, and the gate opens, the game freezes and I can't figure out why. regardless, this is s an amazing game and I hope to see the freeze issue fixed in later versions of the builds.
Post: #6
RE: [android] lord of arcana
Get catlog from playstore, start recording,play until it crashes,then send me the log or post it to our github if you know how:-)
03-10-2013, 08:50 AM (This post was last modified: 03-10-2013 09:04 AM by chrisDLCTS.)
RE: [android] lord of arcana
(03-10-2013 07:59 AM)livisor Wrote: Get catlog from playstore, start recording,play until it crashes,then send me the log or post it to our github if you know how:-)

I am completely new to all of this so I don't really know how to do any of that :/. but I guess I'll try to use catlog and do it that way. if you're familiar with the game, it freezes right after you enter the third room in the prologue tutorial.
I got catlog, started it up, and then started up the game ans got to the point that it freezes, and then saves and took a screen shot of what the catlog displayed. did I do it correctly?
Post: #8
RE: [android] lord of arcana
hey i got a video gameplay of this game on android...
http://www.youtube.com/watch?v=04M_CwAqDiM
Post: #9
RE: Lord of Arcana
yea that's EXACTLY where mine freezes too! try turning buffering off and no frame skip, because I was getting steady 55-60 fps the whole time on my galaxy s2 with those settings.
Post: #10
RE: Lord of Arcana
Same thing happened with me, on computer and Android, both will freeze on exact same location
Here is my log (sorry host it on mediafire because the size is too big)
http://www.mediafire.com/?ov1rmaums34prq8
------
My Devices :
• Sony Xperia Z1, 2.2GHz QuadCore, Snapdragon 800, Adreno 330
• DG41RQ, Core2Duo, 4GB Ram, Nvidia 9500GT 1GB
-------
Post: #11
RE: Lord of Arcana
yes me also freeze after loading after beat some guys
Post: #12
RE: Lord of Arcana
well there ya go, several testimonials about the game freezing in the same exact same spot. I hope this gets fixed real soon!
Post: #13
RE: Lord of Arcana
yes maybe we have to wait release the stable version
Post: #14
RE: Lord of Arcana
okay, I even tried installing the demo of this game to try and get past this glitch and even the freaking DEMO freezes in the same exact spot! its the game itself, and not the emulator. man I really want to see this fixed.
Post: #15
RE: Lord of Arcana
hey lord of apocalypse is working,it same with lord of arcana i get gameplay video also:
« Next Oldest | Next Newest »


Lord Of Arcana Ulus-10479 Iso Download Full

Contact Us | PPSSPP.org | Return to Top | Return to Content | Mobile Version | RSS Syndication

Coments are closed